So they start making simple games and after that, mostly 2 things happening. But in case you mean nobody made any big games like Diablo, that is because for one thing, most people start using GD are complete beginners who don’t know anything about game development or very little. You may think Tetris or Angry Bird is a basic game but in-fact it does require the same as any other games if you can make those from scratch then you can make anything. I was looking at the games shared by the community and I noticed all of them are simple, basic games and many of them seem pointless, unfinished I should say
It would be my first question to you guys, I imagine you get this sort of questions all the time. By looking at the games shared, I doubt it would be success of the engine allowed to become free. is GDevelop actively developed does the developer look in to the future or just maintenance happening for the most part or not even that, what is your experience?įrom my experience most free tools are free for a reason and it is not always a good one, I would like to know what is that reason for GDevelop. I also did not see really nice particle effects, there are no particles here? one thing I also noticed there are no lights and shadows in GDevelop games, it is not supported? can multiple people work on the same project the same time, let say I have two person working on different parts of the logic would it be possible? could you make fun physics game where you need to sling, drop, shot, bend items, stack them on top of each other …etc, can you do water is there any limitation to physics in general?
could you make an open world game without loading screens? could you develop an isometric RPG similar to Diablo for example? can you develop games for all platforms and all features works on all platforms, is there any thing that works only on one platform but not the other? If that ever happened, what was it and why?
Before I decide to sit down and start learning how to use GDevelop, I would like to ask the question what are the known limitations of GDevelop? What is that you know in general can not be done in this engine? I would be more interested in first hand experiences when you tried something and you could not do it because of the limitations. It makes me wonder if it is because of the limitations of the engine or something else.
Even if you make a game for fun, why would you don’t even try to make money.
I was looking at the games shared by the community and I noticed all of them are simple, basic games and many of them seem pointless, unfinished I should say and most Android games are running slow that I don’t really understand why even the one the developer of GDevelop is making and none of them has ads or in-app purchase in them which is interesting.
I’m looking at GDevelop for developing games, I don’t know how to code so I don’t have many options and GDevelop is the only free that I find.